Suppress the enemy, send a fire team to flank them and hit them where it hurts! Squad Command: Command fire teams on the battlefield using an easy to use first person interface. Peek or blind fire over and around cover and more. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.įirst person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Unique Focus – the Battle of Stalingrad in depth: takes the familiar WWII genre into a unique direction. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign. Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers. Players with hero status inspire troops around them and cause fear in their enemies. Heroes: Obtain the ultimate goal and become a Hero online. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game. Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes. RO multiplayer taken to new heights: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. This future RO2 expansion entitled “Rising Storm” () will take players to the battlefields of the Pacific. A future expansion developed jointly in-house by Tripwire and the mod community, which previously worked on expanding RO1, is set to be released later after the initial release of HoS. The game simulates realistic bullet/projectile ballistics and physics.Īs the title pretty much gives away, the gameplay is focused around the epic battle of Stalingrad. Set on the eastern front during world war two, the game is focused on bringing a realistic experience of squad based warfare with an emphasis on tactics. RO2 is a sequel to the acclaimed first person shooter Red Orchestra produced by Tripwire interactive. With the new graphics engine and even more emphasis on realism, this is going to be the game of the year for fans of games focusing around the events of this era. I've played the first game extensively, and although the graphics engine is very much showing its age by todays standards (RO1 was released back in early 2006 and have sold over 400K copies by now) the realistic simulation of bullet and projectile physics and damage models still makes the gameplay very attractive. I am very much looking forward to the release of this game. Game information from back when we where all eagerly anticipating the game: Might revisit it later in the small offchance interest would rise again. Dedicated server is no longer available due to the lack of interest from the FHC community in playing this game.
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